Space City Pinball League Season 3 Week 2: Busting ghosts and getting medieval

Note: Due to recent events, Shawn no longer recommends participation in Space City Pinball League events until further notice. Please see this post for more information and the Bayou City Pinball League website for alternatives.

(Yeah I know this is way late… Real life got in the way of getting this finished last week. It happens sometimes.)

So the Space City Pinball League is back in session once again. I was not able to make week 1 due to a conflict; we are playing on Wednesdays now, which unfortunately is going to conflict with a fair number of meetings and meetups I usually attend. Nevertheless, I’ll try to play as many weeks as I can.

This week’s lineup of machines: Game of Thrones Premium, Ghostbusters (Pro), Kiss (LE?), Medieval Madness (remake), Spiderman VE, The Hobbit, and The Walking Dead. After missing week 1, I had heard about Medieval Madness making an appearance that week. I will concede it was not one of my favorite games back in the day, but I remained eager for the chance to play it nonetheless.

This week I was grouped with Nina Ruiz, John Costa, and Ken Holmes. Going into it I figured I had decent chances to make at least a good showing. Unfortunately we would wind up not playing Spiderman or The Hobbit, two of my stronger games out of this bunch.

Our first game was on Ghostbusters. This is one of the newest titles from Stern, much anticipated and hyped. I’ve gotten in a few rounds on it, so I had an idea what to expect. I would post a modest lead after ball 1, but really blow it wide open during ball 2. I would sign off with a 109M+, dwarfing Ken’s second place score of 7.1M+. So one first place finish to start the night, good for three standings points (the scoring system has changed for this system to 3-2-1-0 and 3-1½-0, from the former 5-3-2-1 and 5-3-1).

Our next game would be on Kiss. This wound up being a game I’d rather forget. It seems that during warmups or when I am just doinking around, I do okay on this title, but almost every time I play it during league play I wind up doing poorly. Such was the case here, where I signed off with a measly 3.4M+ in dead last. So it’s still three standings points on the night going into the third game.

We would move on to Medieval Madness. Again, I’ve had some prior experience with this title (the original Williams version, not the remake), and I didn’t remember it too fondly. Nevertheless, I managed to put up a respectable 8.0M+ which nobody else came close to (despite the fact I accidentally tilted out on the last ball). So, two first place finishes and a fourth, that’s six standings points on the night and we move on to the next game.

That next game happened to be The Walking Dead. I have played this game enough to say I don’t particularly like it (the ramp shots are really hard to make consistently, and the extra ball shot is particularly a pain in the ass, though I have managed to make it semi-consistently). I put up a 17.5M+ which I honestly had hoped would hold up for at least a second place. Unfortunately John and Nina both outscored me with 19.7M+ and 29.2M+ respectively, pushing me down to third. Seven standings points and one more game to go.

Wrapping up the night was our turn on Game of Thrones. This is another title I seem to be jinxed on when it comes to league play. I was barely able to put up a 3.5M+, which thankfully was good at least for third behind Nina’s 8,302,350 and Ken’s 8,210,200 (quite a close finish given the scale of the scoring on this game). I wind up with eight standings points from two firsts, two thirds, and a fourth.

I don’t feel that I did terrible, though there were situations where I should have done better than I did. I barely knew who Nina was, but now that I look back at the league history I have at least an idea. Nina finished tied for 27th last season (for comparison purposes I finished tied for 25th) and her regular season performance looks an awful lot like mine: one standout week of 15 points (week 4) with scores of 11, 10, 8, 7, and 7 in the other weeks. Compare this to my standout week of 17 in week 8, with scores of 13, 10, 10, 10, and 9 in the other weeks. So it’s not that big of a surprise that she was able to hold her own against a player of my caliber.

By the time this goes up, week 3 will have come and gone, and I didn’t play. At least I now know which two weeks will get dropped. It also makes it clear as mud where I actually have potential of finishing; we won’t really know that until week 6.

A lull in the action

Yes, it’s been pretty quiet month after the Joystix visit. I have not been playing much pinball, at least much real pinball. I have been playing some Pinball Arcade on my tablet to stay sharp, though obviously that’s not quite the same as the real thing.

I have been keeping up with the goings-on, including the update to the WPPR formula for 2017 posted last week. It’s mostly minor stuff, with the headline change being the addition of an IFPA Tour of “endorsed Pin-Golf events.” For those unfamiliar with it, pin-golf is a tournament format where the goal is to complete objectives using the lowest number of balls in play. An example pin-golf course would be something like this:

  1. Game of Thrones: Start Blackwater Multiball
  2. Black Hole: Score 500K points
  3. Fun House: Score Million Plus during multiball
  4. Xenon: Score 1M points
  5. Earthshaker: Get 50 ramp miles
  6. [etc.]

If I were to get all 5 of these in the first ball of each game, my total score would be the best possible score of 5. If it took me more than that, say I ran into trouble on Xenon and Earthshaker and it took me 3 balls and 4 balls to reach each goal respectively, my score would be 10. Lower scores are better, just like real golf.

I have never really played a pin-golf tournament format, though it does seem like it would be kind of fun and something different. It seems I do better when I focus on just blowing up the score counter versus trying to reach an objective. A case in point would be a recent game of Party Zone I was playing in Pinball Arcade. I was trying to finally make the Big Bang, after many, many failed attempts. When I finally did my final score was in the range of 85M which wasn’t even good enough to make the high score list (I’ve had many games in excess of 100M before).

Amazingly, I made the Big Bang in a way I have never done before on either a real Party Zone machine or in Pinball Arcade: I sent the two balls up the Rock-It ramp right behind each other, such that there was this weird five-second pause on “Lock 2nd Ball for Big Bang” until the game figured out I had already made it. If memory serves me correctly, two of the three times I have made Big Bang on a real machine, it was for a maxed-out 99,999,999 score. (It’s been a while, most of my play of a real Party Zone machine was back when it was new in the early 1990s, so my memory is a bit fuzzy.)

On Pinball Arcade, the Big Bang does not carry over between starts of the app (otherwise, players would sandbag to drive up the value for when it finally does get made) and starts at 20,075,000. That’s still a fairly large bonus in this game, though there are other ways to run up that many points which are arguably lower risk (example: six shots to the far right lane when not lit would score a total of 21M).

Hopefully the next season of the league will start up soon, as I don’t want to have huge gaps between entries. This weekend I will try to find time to post some of my better Pinball Arcade scores over the past few months (there have been quite a few).

Joystix Pac-Man Fever: Some of the old, some of the new

So I went to Joystix this past Friday (May 6) for Pac-Man Fever. The original reason I was going was to meet up with a couple of people I knew from the Extra Life Guild. That quickly turned into somewhat of a flop as they didn’t stick around for that long after I got my wristband to play.

I did get to play quite a few games that I had not played in years. Most notably, two videogame titles, Cliff Hanger (a Stern/Seeburg laserdisc title circa 1983 that I never got to play when it was new) and Time Traveler (the Sega hologram game from 1989 which is now somewhat rare). I also got in my first games of Whoa Nellie! Big Juicy Melons (yes that is actually the title of a pinball game), Terminator 3, and Avatar. I also got to play, for the first time in a very long time, Bugs Bunny’s Birthday Ball. I know that last title is a game people love to hate, much like The Simpsons (the original 1990 Data East game, not The Simpsons Pinball Party which was made by Stern much more recently).

I’m not sure how good the Avatar score is, but I’m pretty damn proud of 1.24B+ on Game of Thrones and 382K+ on The Hobbit. Why the hell couldn’t I do that during league play?!

Tuesday night party at the Costas

I want to keep the verbosity to a minimum on this post, so I would simply like to thank John and Michelle Costa for hosting us at their house in suburban/rural Brazoria County (near Pearland, but well outside city limits) this past Tuesday night. I would also like to thank John for the the chance to learn a little bit of tech that I didn’t know before (details below).

I also need to apologize a bit for this post being a bit untimely. The party was on May 3, which will be a bit over a week ago by the time I get this post ready for publication. I try to get them done and posted a bit sooner than that.

The Costa Casa (as some refer to it) had the following games at the time of the event: Funhouse, Twilight Zone, The Addams Family, Indiana Jones (Williams), Champion Pub, Tommy, Kiss (Stern), Metallica, The Walking Dead, Batman Forever, Tales of the Arabian Nights, Elvis, Theatre of Magic, Spiderman, Pinball Magic (Capcom), Cirqus Voltaire, Scared Stiff, World’s Fair Jig-Saw (a pre-World War II-era pure mechanical game), and possibly a couple of others. I spent a plurality of my time playing Tales of the Arabian Nights and Funhouse, which I consider two of the better games to have come from the 1990s pinball renaissance.

There were a couple of slot machines made available for “free play” in a similar manner as World’s Fair Jig-Saw

I hadn’t had the chance to play Funhouse in quite some time, so seeing it in the collection was a welcome sight. Surprisingly, I never thought of Funhouse as a title I was particularly good at, so I was surprised to wind up putting up the score I did (11.4M+, which was not good enough to make the high score list, but good enough to firmly establish I’m no slouch).

The other notable high scores of the night were on Tommy, Spiderman, Scared Stiff, Metallica, and The Walking Dead. I also threw in a pic of the best performance on World’s Fair Jig-Saw I was able to pull off, just for the heck of it.

Also included are two pictures of the ball stuck on Tommy where the rubber busted. I replaced this rubber before I left (with some help from John), and also helped fix the upper flipper that had croaked in the meantime. (The screw holding the mechanism together had fallen out and had to be replaced due to being too stripped/worn.)

Finally, not long before I left, I remedied the issue of Twilight Zone having too few balls installed (it is supposed to have six: five steel, one cermaic). This was easy: I just placed the additional balls on a convenient place on the playfield (the left ramp return lane), and let the game take care of the rest. For any other Twilight Zone owners out there, nothing special needs to be done to load the additional balls into the gumball machine. What happens, the game will load the balls such that the ceramic “powerball” is first in line, using the right spiral magnet to make sure steel balls aren’t loaded first.

Also, if you are new to pinball ownership: most pinball games made during the solid-state multiball era (i.e. anything made in or after 1980) should have a sticker under the lockdown bar that reads something like “INSTALL 3 BALLS”. In this example, there should be three physical balls inside the machine for proper play. If there are only two, the game will likely complain with a message like “PINBALL MISSING” or “MISSING 1 BALL” upon trying to start a game. Older games which retain the ball in the outhole after draining and don’t kick it up into another hole closer to the plunger are one-ball games.

(Sidenote: Sometimes a game will play with less than the proper number of balls, but features will not work correctly. In the particular case of Twilight Zone, it will play with only three balls, but will get confused and think the ceramic “powerball” is another steel ball–a surefire way to get the ceramic ball stuck on the upper playfield (the “Magna-flip” won’t work on it). Black Hole will act like it is starting a game but will not actually kick the ball out until it can account for all three balls. I once, many years ago, played a Rollergames on location–set for coin play!–that had only one ball in it and gave me multiball with only one ball in the machine. I had a field day; the operator probably had some swear words to say when he/she checked the audits.)

The road not taken: commentary in re the First Annual Dallas Showdown

So Saturday (April 23) was the Dallas Showdown pinball tournament. I had originally planned to attend, but decided not to. It does seem to be a bit bizarre to write about a tournament I didn’t actually go to, but given that I did plan to go to this tournament for most of the month preceding it, and some of the people who were there, I do have a few thoughts.

First, the reason I didn’t go should be at least somewhat obvious. Coming off of my absymal performance in the preceding Tuesday’s league playoffs, I had a lot to think about on my drive home. There were a variety of factors that went into my decision not to attend, but the biggest standout was that I was just not going to be in the proper psychological state to play well even if I was able to solve all the other issues.

The full standings aren’t up at the moment, but the top four places did get posted to the Facebook event. I do see that Justin Niles finished third after qualifying eighth, and that Preston Moncla (who won the A division of our last league season) finished fifth after qualifying sixth. Strong finishes from both of those players are not surprises at all. The real shockers, though, are Rusty Key finishing qualifying all the way down in sixteenth, and Phil Grimaldi finishing qualifying in seventeenth. This is out of a field of 30 players.

Looking at that, I have serious doubts I had a snowball’s chance in hell of making any kind of a decent showing, even if I had been able to resolve the issues in time. I would like to say I will try to make next year’s tournament, but my eyes are on the PAPA World Championships which would in all likelihood be only two or three weeks earlier (assuming approximately the same schedule is kept next year). Either way I’m hoping the Dallas Showdown tournament becomes a regular thing.

Space City Pinball League, Season 2 Playoffs: Three and out

Note: Due to recent events, Shawn no longer recommends participation in Space City Pinball League events until further notice. Please see this post for more information and the Bayou City Pinball League website for alternatives.

There’s going to be a lot of commentary at the end about this, because this is going to be one of the defining moments of my foray into competitive pinball, and not particularly in a good way (as you might be able to guess by the post title).

We get started shortly after 7pm. The situation is kind of strange with B division: since there isn’t an evenly divisible number of players, there is a playoff between the bottom four places that decides who gets to play in the rest of the tournament.

Once that’s out of the way, the quarterfinals begin. I’m grouped with Leon Moncla, Joe Cuellar, and Bryan Buckley. I select to go first and defer the machine choice to the next player down the line.

We wind up starting out on The Walking Dead, which, lucky me, I got in a couple of quick games of during warmups. My first two balls go rather terribly, though I’m still in contention given that nobody else is doing that great either. My third ball goes a little better, and I wrap up with 8.3M+. This winds up being only second to Leon’s 45.7M+ so I get three points for second place.

Our next game is on Game of Thrones. Leon has an incredible monster of a first ball, well in excess of 400M. He would wind up with 545M+. My 38.9M+ is enough for a second place, again. I really wish I had been able to start multiball and at least make a legitimate run at Leon’s score and first place, but apparently it just wasn’t meant to be. Still, three more points for a total of six isn’t too bad.

And then came the third game on Kiss. I wasn’t able to get a whole lot going, and by the time my third ball was over, my score of 5.0M+ was looking a lot like it was not going to even hold up for second. Bryan’s 9.3M+ and Joe’s 6.4M+ push me all the way down to third. (Leon’s 4.1M+ is last but that’s not even relevant.) I wind up the first round with eight points. Leon has eleven, Bryan has nine, and only the top two players advance.

Obviously this is not the way I planned to end the season. It’s one thing to only qualify for B division, but it’s another entirely to bust out like this in the first round, in a B division playoff. Words like “unhappy” and “disappointed” don’t do justice to how I am feeling about tonight.

Going back through history, which in this case is looking at my IFPA player record (snapshot as of the time of this blog post, saved to PDF), paints a curious picture. We start with 2014 July, in the first serious pinball tournament I ever played at The Game Preserve, where I came in a rather impressive third. I managed to squeak out a third in the side tournament at the Oil City Open, after flat out laying an egg in the first round of the main tournament (finishing 14th). (The side tournament was the highest football score on Gottlieb’s Touchdown, which I believe the Monclas no longer have in their collection.) The next tournament I play is at The Game Preserve in 2014 October, where I bust out in seventh. I don’t make it out to another tournament until I put up another third place at another Game Preserve tournament in 2015 June (that’s nine months later). Then, another seventh at the next Game Preserve monthly, followed by Houston Arcade Expo where I don’t qualify for the playoffs (30th out of 40 players). Finally we come to the most recent three tournaments, a second at a Game Preserve monthly, a second at the Space City Pinball Open, and a seventh at the most recent Game Preserve monthly I was able to take part in back in 2016 February.

The rankings of this league season were finalized, and I rank in a two-way tie for 25th of a 51 player league. Any other time, I might have said that doesn’t represent my true skill level as a pinball player. It’s a chilling thought to me, but maybe it is the truth, and maybe tonight was my overdue reality check.